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The aim of the game is for players to POP the balls and see where they land. Players can also HOLD the balls and POP again to improve their win! Players must try to match all five colors in order to win the jackpot! If players are careful and watch their strategy, they can win the Score Bonus for an even higher win and extra tickets! Pop A Ball is gameplay the whole family can enjoy!
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Players try to pop a giant 42″ inflated balloon to win prizes by stopping the light wheel on “INSTANT POP” or on values that crank the piston air pump. As this happens, the balloon is pumped bigger and bigger until it contacts the real spinning buzzsaw blade below and pops in a sensational ‘explosive’ fashion. This isn't just about blowing a balloon up though – you are always playing for tickets and the big Bonus jackpot!
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Quik Drop’s attention-grabbing cabinet and fast-paced, addictive game play will have your buckets overflowing with profits! This game offers great mechanical play value that is sure to have players dropping by again and again as they skilfully try to land all 50 balls in the rotating buckets. Push the drop button at just the right time to rapid fire all of the balls into the buckets. The more balls you catch the more tickets you win. Catch all 50 balls to win the progressive jackpot bonus!
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Challenge your friends and see who gives the meanest punch! You can also compete against characters with different strength level. You have three punches per game and the one with highest total score wins! Challenge yourself to accomplish through a series of stages of bosses. Battle against these enemies and test your strength!
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REFLEC BEAT is a Japanese rhythm music game, where the player hit the objects as it reaches the line or the targets on the screen. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but hard to master.