• Milk Jug Toss represents that all time classic Carnival "Ball Toss" style game play. A beautifully designed arcade cabinet that reflects its travelling roots the game features a large traditional "Milk Jug" for the big points target and two levels of secondary targets for the player to score additional points, and what do points make
  • Innovative and, modern concepts, along with stunning design makes Winners Cube the most unique instant redemption game on the market. With its clean design, captivating music and very mesmerizing looks, Winners' Cube is a real winner !
  • Key Master will test player's skills as they try to unlock prizes by putting the key in just the right spot ! Easy to understand and fun to play ! It's the perfect prize vending game for all ages.
  • The player follow along with the on-screen notes using the guitar controller's three buttons, and 'switch'. as the notes reach the top of the screen, hold down the corresponding button (red, green, or blue) and flick the switch on the body of the guitar, which simulates the guitar strings. Sometimes a guitar icon will come up the screen, and when it reaches the top, raising the guitar's neck vertically will give you a 'wailing bonus' Performing well enough will allow you to play an additional song.
  • Monkey Paradise is where players must make a monkey climb up a tree and reach for coconuts. The more coconuts the monkey obtains, the more score the player gain. Pushing down the left and right buttons makes the monkey climb up the tree, and the faster the player pushes the buttons, the quicker the monkey climbs. Once the monkey comes close to the coconuts, the player aims and presses the right or left button to jump and catch.
  • Hitting Master is a hammer style redemption game where players select a scene and then use the mallet provided to hit the various creatures (cockroaches, mosquitos, aliens etc).
  • REFLEC BEAT is a Japanese rhythm music game, where the player hit the objects as it reaches the line or the targets on the screen. Gold-accented objects will reflect back towards the opponent's side, while black-accented ones will simply disappear. As the player hits objects, a "Just Reflec" gauge builds up; when one of its segments is full, the player can "flick" gold objects to perform a Just Reflec, causing the object to reflec back at a high speed and a wide angle, making it harder for the player to hit successfully. Hitting objects will increase score, while missing objects will decrease it. The player with the highest score at the end of the song wins. The game is simple to learn, but hard to master.
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